Mike explains why contour shading prevents your drawing sending conflicting messages, and walks you through an exercise that will improve your shading and blending techniques. This video comprehensively covers the drawing of contour shading, and finishes with solutions to the most common problems.
WHAT YOU GET...
Follow the contours
Why following the contours as you shade removes conflicting signals - and why ignoring the contours creates confusion.
Hatching to solid shading
Repeated hatching and cross-hatching eventually becomes solid shading. Mike explains how the layering and blending of contour hatching can be used for smooth areas of three-dimensional shading.
Plan before shading
Examine your subject and form a plan based on its highlights, shadows, and darkest values. Mike suggests you think of shading as sculpting, so you keep the subject's three-dimensional nature foremost in mind.
The basic techniques
A 6-step exercise walks you through the shading of a cylinder - using
layers of three pencil grades, increasing the contrast with vertical shading, and finishing with a final three-stage blending.
Step 4: the 2H layer
Following layers of 2B and HB, a 2H extends the shading further to the right. This layer also serves to smooth and burnish the previous layers.
Step 5: increasing contrast
A vertical band of 2B increases the overall contrast, making the right-hand highlight shine with extra brilliance. Mike explains why this layer has to be free of gaps, and has to lighten as it extends towards the right.
Three blending stages
Mike demonstrates linear and circular blending, blending dark to light, and then blending light to dark to deliberately remove some graphite for a smoother finish.
Cleaning the overspill
Advice on cleaning up the areas of overspill that can often result from blending.
Faults and solutions
Faults to look for in your drawing, and the common errors to avoid. Mike explains why each fault occurred and how to avoid it.